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Tomorrow's technology and you

Author: Beekman, George ; Beekman, BenPublisher: Prentice Hall, 2009.Edition: 9th ed.Language: EnglishDescription: 653 p. : Graphs/Ill./Maps/Photos ; 28 cm.ISBN: 9780135045046Type of document: BookBibliography/Index: Includes bibliographical references and index and glossary
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Item type Current location Collection Call number Status Date due Barcode Item holds
Book Europe Campus
Main Collection
Print QA76 .B44 2009
(Browse shelf)
001248814
Available 001248814
Total holds: 0

Includes bibliographical references and index and glossary

Digitized

Tomorrow's Technology and You Contents About this Book x Visual Walk-Through xiii Chapter 1 Our Digital Planet 2 3 5 6 9 10 10 11 12 12 14 18 20 21 21 22 Creating Communities on the Living Web Living in a Nondigital World Computers in Perspective Computers Today: A Brief Taxonomy Embedded Systems Personal Computers and Workstations Handheld Devices Servers Mainframes and Supercomputers Computer Connections: The Intemet Revolution Screen Test: Windows into the World of Web 2.0 Working Wisdom: Working the Web Into the Information Age Living with Digital Technology Explanations: Clarifying Technology Chapter 2 Hardware Basics: Inside Steve Wozniak, Steve Jobs, and the Garage that Grew Apples What Computers Do A Bit about Bits Bit Basics How It Works 2.1: Binary Numbers Building with Bits Bits, Bytes, and Buzzwords How It Works 2.2: Representing the World's Languages The Computer's Core: CPU and Memory The CPU: The Real Computer Working Wisdom: Green Computing How If Works 2.3: The CPU The Computer's Memory 37 39 41 41 42 44 45 46 47 47 48 52 55 Applications: Digital Technology in Action Implications: Social and Ethical Issues Working Wisdom: Computer Ethics History of the Future 27 Inventing the Future: Tomorrow Never Knows Crosscurrents: The Future Is Now? Pretty Soon, at Least by John Tierney Summary Key Terms the Box 36 Interactive Activities True or False Multiple Choice How If Works 2.4: Memory Review Questions Buses, Ports, and Peripherals Discussion Questions Inventing the Future: Tomorrow's Processors Projects Crosscurrents: The Clock of the Long Now Sources and Resources by Stewart Brand Summary Key Terms Interactive Activities True or False Multiple Choice Review Questions Discussion Questions Projects Sources and Resources 22 24 26 29 30 31 31 31 32 32 56 33 57 33 58 34 35 59 60 60 60 61 61 62 62 63 63 Chapter 3 Hardware Basics: Peripherals 64 65 67 67 68 70 72 74 76 78 78 80 81 How If Works 3.3: Color Printing Fax Machines and Fax Modems Output You Can Hear Controlling Other Machines Storage Devices: Input Meets Output Magnetic Tape Magnetic Disks Working Wisdom: Ergonomies and Health Optical Discs How It Works 3.4: Disk Storage Internai and External Drives Flash Memory Storage Device 82 82 83 83 85 85 85 86 87 88 91 92 Bill Gates Rides the Digital Wave Input: From Person to Processor The Keyboard Pointing Devices Multi-Touch Input Devices Reading Tools Digitizing Devices How If Works 3.1: Digitizing the Real World Output: From Pulses to People Screen Output How If Works 3.2: Color Display Paper Output The Computer System: The Sum of Its Parts Ports and Slots Revisited Working Wisdom: Computer Consumer Concepts Inventing the Future: Tomorrow's Peripherals Crosscurrents: Psst! You're Wasting Electricity! by Clive Thompson Summary 92 93 94 97 98 99 Key Terms Interactive Activities True or False Multiple Choice Review Questions Discussion Questions Projects Sources and Resources 99 100 100 100 101 102 102 103 Chapter 4 Software Basics: The Ghost in the Machine 104 Linus Torvalds and the Software Nobody Owns Processing with Programs Food for Thought A Fast, Stupid Machine The Language of Computers How It Works 4.1: Executing a Program Software Applications: Tools for Users Consumer Applications Web Applications Vertical-Market and Custom Software System Software: The Hardware-Software Connection What the Operating System Does How It Works 4.2: The Operating System Utility Programs and Device Drivers Where the Operating System Lives The User Interface: The Human--Machine Connection Desktop Operating Systems UNIX and Linux Working Wisdom: When Good Software Goes Bad Hardware and Software Platforms 105 107 107 108 109 110 112 112 115 116 116 117 118 120 120 121 121 123 124 126 File Management: Where's My Stuff? Organizing Files and Folders File-Management Ut ilit ies Managing Files from Applications Locating Files Defragmentation: The Cure for Fragmented Files Software Piracy and Intellectual Property Laws The Piracy Problem Intellectual Property and the Law Inventing the Future: Tomorrow's User Interfaces Crosscurrents: Copyrights--and Wrongs by Sascha Segan Summary Key Terms Interactive Activities True or False Multiple Choice Review Questions Discussion Questions Projects Sources and Resources 128 128 129 129 130 131 132 132 132 134 135 136 137 137 137 138 139 139 139 140 Chapter 5 Productivity Applications 143 144 145 146 147 148 149 149 150 150 151 151 152 152 142 The Desktop Publishing Story What Is Desktop Publishing? Working Wisdom: Creating Professional-Looking Documents Screen Test: Desktop Publishing with Adobe InDesign Why Desktop Publishing? Beyond the Printed Page Paperless Publishing and the Web Electronic Books and Digital Paper The Spreadsheet: Software for Simulation and Speculation The Malleable Matrix Screen Test: Creating a Worksheet with Microsoft Excel 153 153 154 157 158 158 158 160 162 162 163 Doug Éngelbart Explores Hyperspace The Wordsmith's Toolbox Word Processing Tools and Techniques How If Works 5.1: Font Technology Outliners and Mea Processors Digital References Spelling Checkers Grammar and Style Checkers Form-Letter Generators Collaborative Writing Tools Emerging Word Tools Processing Handwritten Words Processing Words with Speech Intelligent Word Processing Software "What If?" Questions Spreadsheet Graphics: From Digits to Drawings Working Wisdom: Eradicating Spreadsheet Errors Statistical Software: Beyond Spreadsheets Money Managers Automatic Mathematics Statistics and Data Analysis Scientific Visualization How If Works 5.2: Fractal Geometry and Simulation Calculated Risks: Computer Modeling and Simulation Computer Simulations: The Rewards 166 166 168 170 170 171 171 172 173 174 176 Computer Simulations: The Risks Inventing the Future: Truly Intelligent Agents Crosscurrents: The Sad Fate of the Comma by Robert J. Samuelson Summary Key Terms Interactive Activities True or False Multiple Choice Review Questions Discussion Questions Projects Sources and Resources 177 178 179 180 181 181 181 182 183 184 184 185 Chapter 6 Graphics, Digital Media, and Multimedia 187 189 189 192 193 194 195 197 198 199 200 202 202 203 204 206 207 208 210 211 186 Tim Berners-Lee Weaves the Web for Everybody Focus on Computer Graphics Painting: Bitmapped Graphics Screen Test: Creating a CD Cover with Photoshop Image Processing: Photographie Editing by Computer Working Wisdom: Creating Smart Art Drawing: Object-Oriented Graphics 3-D Modeling Software CAD/CAM: Turning Pictures into Products Presentation Graphics: Bringing Lectures to Life Working Wisdom: Making Powerful Presentations Dynamic Media: Beyond the Printed Page Animation: Graphics in Time Screen Test: Creating a Flash Animation Desktop Video: Computers, Film, and TV Data Compression The Synthetic Musician: Computers and Audio How II Works 6.1: Data Compression Samplers, Synthesizers, and Sequencers: Digital Audio and MIDI Working Wisdom: Digital Audio Dos and Don'ts How If Works 6.2: Computer-Based Music Production Screen Test: Multimedia on a Student Budget Hypertext and Hypermedia Interactive Multimedia: Eye, Ear, Hand, and Mind Interactive Multimedia: What Is It? Multimedia Authoring: Making Mixed Media Working Wisdom: Creating an Effective Interactive Experience Interactive Media: Visions of the Future Inventing the Future: Shared Virtual Spaces Crosscurrents: Bits, Bands and Books by Paul Krugman Summary Key Tenus Interactive Activities True or False Multiple Choice Review Questions Discussion Questions Projects Sources and Resources 214 216 218 219 219 220 221 222 224 225 226 226 227 227 227 229 229 230 230 Chapter 7 Database Applications and Privacy Implications 232 233 235 235 236 237 238 240 241 How It Works 7.1: The Language of Database Queries Screen Test: Synchronizing Data Between Outlook and Portable Devices Beyond the Basics: Database-Management Systems What is a Database-Management System? What Makes a Database Relational? The Many Faces of Databases 242 244 245 245 247 247 The Google Guys Search for Tomorrow The Electronic File Cabinet: Database Basics What Good Is a Database? Database Anatomy Database Operations Screen Test: Creating a Database Running Log Screen Test: Querying a Web Search Database Special-Purpose Database Programs Database Trends Real-Time Computing Downsizing and Decentralizing Data Mining Databases and the Web Working Wisdom: Dealing with Databases Object-Oriented Databases Multimedia Databases Intelligent Searches No Secrets: Computers and Privacy Personal Data: All about You The Privacy Problem Working Wisdom: Your Privacy Rights 249 249 249 250 250 251 252 252 252 253 253 255 256 Big Brother and Big Business Inventing the Future: Embedded Intelligence and Ubiquitous Computing Crosscurrents: Are You Part of the Urban Scramble? by Emily Steel Summary Key Terms Interactive Activities True or False Multiple Choice Review Questions Discussion Questions Projects Sources and Resources 260 262 263 264 264 265 265 266 267 268 268 269 Chapter 8 Networking and Digital Communication 270 271 273 273 276 277 277 278 278 279 280 284 286 288 290 290 292 293 294 295 Computer Telephony 297 Working Wisdom: Online Survival Tips 298 Social Networking, Role Playing, and Virtual Communities 299 Information Sharing: Social Bookmarking, Wikis, Media Sharing, and Crowdsourcing 300 Sharing Resources: Peer-to-Peer, Grid, and Cloud Computing 303 Working Wisdom: Netiquette and Messaging Etiquette 304 Digital Communication in Perspective 307 Inventing the Future: A World without Wires 308 Crosscurrents: Our Imaginary, Hotter Selves by Sharon Begley 309 Summary 310 Key Terms 311 Interactive Activities 311 True or False 311 Multiple Choice 312 Review Questions 313 Discussion Questions 314 Projects 314 Sources and Resources 315 Arthur C. Clarke's Magical Prophecy Basic Network Anatomy Networks Near and Far The Importance of Bandwith Specialized Networks: From GPS to Financial Systems Making Connections: From Wired to Wireless Direct Connections Communication à la Modem Broadband Connections Wireless Network Technology Communication Software The Network Advantage How It Works 8.1: A Home Computer Network Interpersonal Computing: From Communication to Communities The Many Faces of Email Email Issues Mailing Lists Newsgroups, Web Forums, and Blogs Instant Messaging, Text Messaging, and Teleconferencing: Real-Time Communication Chapter 9 The Evolving Internet 316 317 320 321 321 322 323 324 324 327 328 Publishing on the Web How It Works 9.2: The World Wide Web From Hypertext to Multimedia Screen Test: Building a Web Site Dynamic Web Sites: Beyond HTML Working Wisdom: Weaving Winning Web Sites Search Engines Portais Push Technology and RSS How It Works 9.3: Setting up a Web Domain 328 330 331 332 336 337 338 339 339 340 Arpanet Pioneers Build a Reliable Network Out of Unreliable Parts Inside the Internet Counting Connections Internet Protocols How It Works 9.1: Internet Communication Internet Addresses Internet Access Options Internet Servers Inside the Web Web Protocols: HTTP and HTML Web 2.0 and You Internet Issues: Ethical and Political Dilemmas How It Works 9.4: Creating a Podcast Internet Addiction Freedom's Abuses Access and Censorship The Digital Divide Net Neutrality From Cyberspace to Infosphere Inventing the Future: The Invisible Information Infrastructure 342 343 344 345 345 346 348 348 349 351 Crosscurrents: Here's Looking At You, Kids by Jennie Yabroff Summary Key Terms Interactive Activities True or False Multiple Choice Review Questions Discussion Questions Projects Sources and Resources 352 353 353 354 354 354 355 356 356 356 Chapter 10 Computer Security and Risks 358 Gilbert Gil and the Open Source Society Online Outlaws: Computer Crime The Digital Dossier Theft by Computer: From Property Theft to Identity Theft Working Wisdom: Protecting Yourself from Identity Theft Software Sabotage: Viruses and Other Malware Hacking and Electronic Trespassing Computer Security: Reducing Risks Physical Access Restrictions Passwords and Access Privileges Firewalls, Encryption, and Audits How It Works 10.1: Firewalls How It Works 10.2: Cryptography Backups and Other Precautions Human Security Controls Security, Privacy, Freedom, and Ethics: The Delicate Balance When Security Threatens Privacy Working Wisdom: Safe Computing Justice on the Electronic Frontier 359 360 361 362 363 364 368 369 370 371 371 372 374 376 376 377 377 378 380 Security and Reliability Bugs and Breakdowns Computers at War Is Security Possible? Human Questions for a Computer Age Will Computers Be Democratic? Will the Global Village Be a Community? Will We Become Information Slaves? Standing on the Shoulders of Giants Inventing the Future: The Future of Internet Security Crosscurrents: When Cyber Terrorism Becomes State Censorship by Andy Greenberg Summary Key Terms Interactive Activities True or False Multiple Choice Review Questions Discussion Questions Projects Sources and Resources 382 382 384 386 386 386 387 387 387 389 390 391 391 391 392 392 393 394 394 394 Chapter 11 Computers at Work, School, and Home 396 Alan Kay Invents the Future Where Computers Work The Automated Factory The Automated Office The Electronic Cottage Working Wisdom: Considering Information Technology Careers Technology and Job Quality De-Skilling and Up-Skilling Monitoring and Surveillance Electronic Sweatshops Automation, Globalization, and Outsourcing Workers Against Machines World Wide Workers Will We Need a New Economy? Education in the Information Age 397 398 400 401 404 405 406 406 407 407 408 408 409 410 411 The Roots of Our Educational System Information Age Education High-Tech Schools Computer-Aided Instruction Programming Tools Simulations and Gaines Screen Test: Programming by Demonstration Productivity Tools Digital Media Supporting Special Needs Distance Education: Virtual Schools Technology at School: Midterm Grades High Marks Room for Improvement The Classroom of Tomorrow 411 412 413 413 415 415 416 417 417 418 419 420 420 421 422 The High-Tech Home Household Business Education and Information Home Entertainment Redefined Creativity and Leisure Inventing the Future: Tomorrow's Technology for Today's Children Crosscurrents: The Game of Life by Rex Sorgatz 423 423 424 425 427 428 429 Summary Key Terms Interactive Activities True or False Multiple Choice Review Questions Discussion Questions Projects Sources and Resources 430 430 431 431 431 433 433 433 434 Chapter 12 Information Systems in Business 436 Andy Grove, the Paranoid Chip Merchant Systems and Organizations Anatomy of a System Business Organizations as Systems The Value Chain Model Information Systems Information Systems for Business Transactions How If Works 12.1: The Information Flow through a Transaction Processing System Enterprise Resource Planning Supply Chain Management and Outsourcing Information Technology and Management Information Technology and Decision Making How It Works 12.2: Information Flow in a Management Information System How Ut Works 12.3: Using DSS for Analysis Information Systems in Perspective Planning for Information Systems 437 439 439 441 441 444 445 446 448 448 451 452 454 458 459 460 Strategic Planning 460 Describing the Information Technology Infrastructure 461 Allocating Resources 461 Project Planning 462 Social Responsibility in the Information Age 463 Inventing the Future: The Virtualizotion of IT 464 Crosscurrents: Information Technology: Prescription for Change by Amar Gupta 465 Summary 466 Key Terms 466 Interactive Activities 467 True or False 467 Multiple Choice 467 Review Questions 469 Discussion Questions 469 Projects 470 Sources and Resources 470 Chapter 13 Electronic Commerce and E-Business: The Evolving Internet Economy 472 473 475 476 477 479 480 483 484 487 488 490 490 490 490 491 The Long Tail Web Marketing 2.0 The "Free" Market Ethical Issues of E-Commerce 493 494 495 496 500 501 Jeff Bezos Takes Amazon into the Cloud Business on Intemet Time E-Business 1.0: Intranets, Extranets, and E-Sales B2E: Intranets for Internai Communication B2B: Extranets for Commerce and Communication How It Works 13.1: Package Routing and Tracking B2C: Online Retail Sales and Service How If Works 13.2: Online Shopping How If Works 13.3: Using PayPal for Electronic Payments C2C: Making Consumer Connections E-Business 2.0: Reinventing Web Commerce Disaggregation: Commerce in the Cloud Enhancing the Interactive Experience Mobile Commerce Working Wisdom: Selling Stuff Online Inventing the Future: Tomorrow's Shopping Experience Crosscurrents: You've Gat Mail by Tim Harford Summary Key Terms Interactive Activities True or False Multiple Choice Review Questions Discussion Questions Projects Sources and Resources 502 502 503 503 503 505 505 506 507 Chapter 14 Systems Design and Development 508 Grace Murray Hopper Sails on Software How People Make Programs From Idea to Algorithm From Algorithm to Program Programming Languages and Methodologies Machine Language and Assembly Language Screen Test: Programming in C++ 509 511 512 514 515 515 516 The Science of Computing The State of Software Software Problems Software Solutions Software Warranties How Ut Works 14.2: The Systems Development Life Cycle 532 537 Working Wisdom: Avoiding Information Technology Project Failures 536 539 539 540 541 542 543 High-Level Languages Structured Programming How It Works 14.1: The Evolution of Basic 520 517 519 521 522 Object-Oriented Programming Screen Test: Object-Oriented Programming in Java Visual Programming Languages for Users Component Software Agile Development and Extreme Programming Programming for the Web Programs in Perspective: Systems Analysis and the Systems Life Cycle Systems Development The Systems Development Life Cycle Systems Development Tools and Techniques 523 523 524 524 525 526 527 528 531 Inventing the Future: The Future of Programming Crosscurrents: Cyber Incident Blamed for Nuclear Power Plant Shutdown by Bryan Krebs Summary Key Terms Interactive Activities True or False Multiple Choice Review Questions Discussion Questions Projects Sources and Resources 544 545 545 545 546 547 548 548 549 Chapter 15 Is Artificial Intelligence Real? Alan Turing, Military Intelligence, and Intelligent Machines Thinking about Thinking Machines Can Machines Think? What Is Artificial Intelligence? Opening Games Natural-Language Communication Machine Translation Traps Conversation without Communication Nonsense and Common Sense Knowledge Bases and Expert Systems Knowledge Bases Artificial Experts Expert Systems in Action Expert Systems in Perspective Pattern Recognition: Making Sense of the World Image Analysis Optical Character Recognition Automatic Speech Recognition 551 552 553 554 555 556 556 557 558 561 561 561 562 564 564 565 565 566 550 Talking Computers Neural Networks The Robot Revolution What Is a Robot? Steel-Collar Workers AI Implications and Ethical Questions Inventing the Future: Microtechnology, Nanotechnology, and Artificial Life Crosscurrents: The Singular Question of Human vs. Machine Has a Spiritual Side by tee Gomes Summary Key Tenus Interactive Activities True or False Multiple Choice Review Questions Discussion Questions Projects Sources and Resources 567 568 570 570 572 572 574 575 576 577 577 577 578 579 580 580 581 Appendix A Basics Appendix B ACM Glossary Credits Index 583 607 615 635 639

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