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Embedding 2D standalone educational simulation games in 3D multi-users environments: the case of C-VIBE

Author: Nabeth, Thierry ; Angehrn, Albert A.INSEAD Area: Technology and Operations ManagementIn: Proceedings of the IEEE International Conference on Advanced Learning Technologies (ICALT 2004), Joensuu, Finland; IEEE Computer Society, 2004 Language: EnglishDescription: p. 711-713.Type of document: INSEAD ChapterNote: Please ask us for this itemAbstract: This paper presents insights gained in the design and evaluation of C-VIBE, a 3D multi-user simulation game developed within VERDI (Virtual Environment for Real time Distributed applications over the Internet), a project exploring advanced applications running over a satellite network infrastructure, and in particular innovative solutions for management education. The paper concentrates on factors to be taken into account when developing 3D multi-user versions of existing, standalone 2D simulation games.
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This paper presents insights gained in the design and evaluation of C-VIBE, a 3D multi-user simulation game developed within VERDI (Virtual Environment for Real time Distributed applications over the Internet), a project exploring advanced applications running over a satellite network infrastructure, and in particular innovative solutions for management education. The paper concentrates on factors to be taken into account when developing 3D multi-user versions of existing, standalone 2D simulation games.

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