Synthetic worlds: the business and culture of online games
Author: Castronova, Edward Publisher: University of Chicago Press, 2006.Language: EnglishDescription: 332 p. : Ill. ; 23 cm.ISBN: 9780226096278Type of document: BookBibliography/Index: Includes bibliographical references and indexItem type | Current location | Collection | Call number | Status | Date due | Barcode | Item holds |
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Europe Campus Main Collection |
GV1200 .C37 2006
(Browse shelf) 32419001229693 |
Available | 32419001229693 | |||
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Middle East Campus Main Collection |
GV1200 .C37 2006
(Browse shelf) 500022655 |
Available | 500022655 |
Includes bibliographical references and index
Digitized
Synthetic Worlds The Business and Culture of Online Games Contents Acknowledgments ix Introduction:The Changing Meaning of Play PART I THE SYNTHETIC WORLD: A TOUR 1. Daily Life on a Synthetic Earth 29 2. The User 51 3. The Mechanics of World-Making 79 4. Emergent Culture: Institutions within Synthetic Reality 100 5. The Business of World-Making 126 PART II WHEN BOUNDARIES FADE 6. The Almost-Magic Circle 147 7. Free Commerce 161 8. The Economics of Fun: Behavior and Design 170 9. Governance 205 1 0 . Topographies of Terror 227 11. Toxic Immersion and Internal Security 236 PART III THREATS AND OPPORTUNITIES 12. Implications and Policies 249 13. Into the Age of Wonder 267 Appendix: A Digression on Virtual Reality 285 Notes 295 References 311 Index 319
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