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Synthetic worlds: the business and culture of online games

Author: Castronova, Edward Publisher: University of Chicago Press, 2006.Language: EnglishDescription: 332 p. : Ill. ; 23 cm.ISBN: 9780226096278Type of document: BookBibliography/Index: Includes bibliographical references and index
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Item type Current location Collection Call number Status Date due Barcode Item holds
Book Europe Campus
Main Collection
Print GV1200 .C37 2006
(Browse shelf)
32419001229693
Available 32419001229693
Book Middle East Campus
Main Collection
Print GV1200 .C37 2006
(Browse shelf)
500022655
Available 500022655
Total holds: 0

Includes bibliographical references and index

Digitized

Synthetic Worlds The Business and Culture of Online Games Contents Acknowledgments ix Introduction:The Changing Meaning of Play PART I THE SYNTHETIC WORLD: A TOUR 1. Daily Life on a Synthetic Earth 29 2. The User 51 3. The Mechanics of World-Making 79 4. Emergent Culture: Institutions within Synthetic Reality 100 5. The Business of World-Making 126 PART II WHEN BOUNDARIES FADE 6. The Almost-Magic Circle 147 7. Free Commerce 161 8. The Economics of Fun: Behavior and Design 170 9. Governance 205 1 0 . Topographies of Terror 227 11. Toxic Immersion and Internal Security 236 PART III THREATS AND OPPORTUNITIES 12. Implications and Policies 249 13. Into the Age of Wonder 267 Appendix: A Digression on Virtual Reality 285 Notes 295 References 311 Index 319

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